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Magic Paper from MIT
Created on: 10/19/06 09:36 AM Replies: 1

Check out this video

http://www.youtube.com/watch?v=d7eGypGOlOc&eurl=

MIT’s Magic Paper demo proves that computer interfaces can be really cool. Now available as a free downloadfor Microsoft’s Tablet PC (Physics Illustrator).

found on this blog: http://www.redferret.net

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It seems there must be a degree of assumed settings/variables for the application - otherwise, I'm not sure how parts of the demo would work. For example, he adds gravity to the drawing... yet the objects have no defined weight - so how could you know the resitance, rate, distance, etc. of the moving objects. Nonetheless - it looks cool Smile
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I love things like that. In a way it reminds me of the game Gish, which uses physics and comes with a level editor.

Gish supports solid background objects (made up of tiles whose solid portion you define), rope and elastic, solid joints and shafts, wheels and pulleys etc, as well as regularly oscillating pistons. Furthermore each object can have it's own mass, and the 'solid background' can have a breakpoint, a level of force at which it will break into pieces if rammed, and a water density index, for making pools of nonfluid water (with just density and buoyancy - it doesn't flow)

It is of course also a game, a 2D side scrolling platformer, though you can stick to the walls and celings as you're a blob of tar. Needless to say the physics and mechanical elements are good for making Indiana Jones-type puzzles and mechanisms, and there are pressure switches and various other gadgets which can be used to trigger other mechanisms.

Obviously the main difference between the Magic Paper and Gish is that the Paper has an intuitive parser which impressively interprets (or seems to anyhow) your scribblings, whereas Gish at the end of the day is 'just' a computer game based on levels made up of tilesets on tilemaps and other objects and object data which must be painstakingly defined by a patient designer. But the thing with the cart going down the hill is possible in both and is what reminded me of Gish (which I haven't played in over a year).

In a way Gish is more fun, because you can interact with the cart, jump on it, push it along, nudge it off the edge of a cliff and then stick to it in freefall, or ride it down a ski-jump into a pool of water Very Happy

Now that was a tangent and a half, wasn't it Confused
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Edited 10/21/06 6:53 AM
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